Mar 04, 2008, 03:25 PM // 15:25
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#1
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Suggestion: Unlucky Title - Effect
Hello friends
A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.
After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!
Now, I had a NEW Idea relating to the Unlucky title and I would like to hear what you all have to think about it to see if ANet could possibly implement IT also.
Here is the general idea.
Whenever your playing guildwars and a purple item drops for your, people are always bummed out and the item is regarded as a bad sign. Well, what if it wasnt?
Although purple items are looked down on, they have a higher merchant sell rate then most oft he blue and white random drops that you do encounter. Meaning that there is SOME value to them.
What if your Unlucky title did just THAT?
What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?
I woudnt have your Unlucky title affect drops from chest, as we all know there are enough of those already, but having the rank of your Unlucky title allocate more % drop of a purple instead of a white or blue random item would give you maybe not a reason to achieve unlucky, but at least some motivation.
Because as I stated earlier, allocating more purples instead of whites or blues would give you a few more gold at the merchant?
What do you all think? Having your Unlucky title in a move positive way yet not being 100% positive
Thank you for your time
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Mar 04, 2008, 03:33 PM // 15:33
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#2
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Desert Nomad
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not signed, because it has nothign to do with being unlucky and this effect would mean to you only a benefit in wealth, because when you get only more and more purples, instead of white/blue one,s you make over time far more money through selling loot.
thus meaning, those with more time become richer and richer, those with less time look as ever into the bucket
dumb idea. Giving Unlucky an effect is just silly and senseless. There simple exists nothing, that would make sense together with Unlucky as effect, because realistically seen, the effect would be BAD... and not something GOOD
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Mar 04, 2008, 03:34 PM // 15:34
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#3
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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It wouldnt been unlucky then do /notsigned
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Mar 04, 2008, 03:39 PM // 15:39
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#4
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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/not signed
bad/dumb idea for a "get rich quick" scheme
Also OP you owe $10 for the amount of time in my life I wasted reading your post.
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Mar 04, 2008, 03:45 PM // 15:45
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#5
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Orange Milk
/not signed
bad/dumb idea for a "get rich quick" scheme
Also OP you owe $10 for the amount of time in my life I wasted reading your post.
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You make that much in 15 seconds? We should switch jobs.
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Mar 04, 2008, 03:47 PM // 15:47
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#6
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Quote:
Originally Posted by Zodiak
Hello friends
A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.
After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!
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That already happens and /notsigned no affect for unlucky title should be good
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Mar 04, 2008, 04:18 PM // 16:18
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The unlucky title is just a side-effect title. It's 'part' of the lucky title.
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Mar 04, 2008, 05:10 PM // 17:10
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#8
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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I can understand people not agreeing with the idea but you dont have to call it a "dump" one.
I work very hard sometimes thinking of new interesting ideas.
You all seemed to have liked my idea for Lucky/Unlucky points for lockpick retention/loss, which was implemented
And if you really like to talk about it, the the same basic principles occur with the Identification, lucky and Chest runner titles, since they allow you a higher salvage %, higher lockpick retention, etc, thus making more money. Same principle with people with more time on their hands, since time = money then more time = more money.
I just wanted to share my thoughts outloud. True I asked for oppinions, I just thought "dumb idea" wasnt very constructive, simply say you could always say you simply disagree.
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Mar 04, 2008, 05:18 PM // 17:18
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#9
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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/not signed
trying to add more effects and game mechanics will hinder the development and production of gw2 QUIT TRYING TO GET SHIT ADDED!!!
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Mar 04, 2008, 05:35 PM // 17:35
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#10
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by majikmajikmajik
/not signed
QUIT TRYING TO GET SHIT ADDED!!!
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Very constructive. Just remember that the Weapon Contest Entries still havent been added yet, so you should to not add those then.
I can understand people disagreeing but from an implementation stand-point its a matter of using a code search for drop rates, adding a few lines that require drops to check your unlucky and then tweak white and blue drop % to lower and purple drop % to increase
Im positive its more then that but its less work then the lockpick mechanics.
I can see that people have a different oppinions about my idea and I accept that.
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Mar 04, 2008, 05:47 PM // 17:47
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#11
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/notsigned
A stupid afk title like this should not give a positive benifit.
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Mar 04, 2008, 09:01 PM // 21:01
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#12
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Quote:
Originally Posted by Darkobra
You make that much in 15 seconds? We should switch jobs.
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Nah, I don't make that much, I added a high percentage for pain and undue suffering.
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Mar 04, 2008, 09:24 PM // 21:24
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Making white/blue items drop as purple instead of white/blue would provide more money to that player - as you stated. This would be LUCKY. If you want to make an idea like this for UNLUCKY, it should be reversed. Purple items drop as white/blue more often.
/unsigned
Quite trying to redefine what unlucky is. You want to get stuff for being lucky, and credit it to the Unlucky title.
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Mar 04, 2008, 09:28 PM // 21:28
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#14
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Zodiak
What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?
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You want the unlucky title to make cheaper items worth more at the merchant? that seems very unlucky-like.
/notsigned
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Mar 04, 2008, 10:03 PM // 22:03
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Unlicke other titles, unlucky it's just a side effect of another title. It can't have any purpuse but a possible surprise and useless one saved by Anet for later on.
Until then, it should stay useless. It's a title about being unlucky. People usually never pursue bad luck. Giving it any kind of benefit would be... illogic.
The benefits are in it's brother title: Lucky.
Maybe Lucky could have two benefits instead of one to compensate. But never unlucky should have one.
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Mar 04, 2008, 10:24 PM // 22:24
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#17
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Yeah.... You're so unlucky that you get rarer drops than the average player.... See where it stops making sense? Don't even mind the fact that title grinders now pretty much get more money than people who play for fun.
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Mar 04, 2008, 11:06 PM // 23:06
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#18
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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then when you get a purple you get Lucky points! The when you don't you get unlucky points! But then when you get blues you get lucky for not getting white, and when you get white you get unlucky, so I get two max titles in an hour
/notsigned
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Mar 05, 2008, 12:20 AM // 00:20
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#19
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Quote:
Originally Posted by quickmonty
The higher your unlucky title is the greater the chance that when you open a chest you find .....................................
.............................. nothing.
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You forgot the part where you break your lockpick on the ascalonian chest too.
/notsigned
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Mar 12, 2008, 11:49 AM // 11:49
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#20
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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A slight variation on this idea:
How about if you use a lockpick and it breaks AND you get a purple, you get unlucky points?
I tend to agree that unlucky points shouldn't have a benefit, but how about a way to work that title while using the moneysink lockpicks?
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